

There were no above ground areas for the player to explore.

How has expanding terrain to include new areas such as rooftops sought to change the feel of the in-game environment? Director Jun Orihara: Before Yakuza 4, Kamurocho had little in the way of elevation. Yakuza 4 is said to present a different experience of the fictional Kamurocho district than has been the case previously. This discussion provides insights into the challenges surrounding this and other design decisions on the development of Yakuza 4. The most significant departure of the open-world action game from its predecessors has been the inclusion of four playable characters, each with their own dedicated storylines.

Kazuki Hosokawa was responsible for art direction on Yakuza 3 and Yakuza 4. Masayoshi Yokoyama has written scenarios for every installment in the Yakuza series, including the period piece Ryu ga Gotoku Kenzan!, which took place in early 17th century Kyoto. Jun Orihara is the director of the latest PlayStation 3 exclusive title in the Yakuza game series and has offered significant contributions to earlier releases in the franchise. For this discussion, he is joined by three designers at Sega in a conversation centering on direction, writing, art and music for Yakuza 4. Composer Hidenori Shoji, music director of Sega's Yakuza series, has previously spoken on his role in the development of Yakuza 3 in an installment of GameSetWatch's Sound Current column.
